Rogerbee wrote:I fell into that trap with my HT Godfather, just getting the head, hands and gear cost me more than the boxed figure would have! I spread the cost, but, I was shocked when I found out my total spend.
I know your pain!
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Rogerbee wrote:I fell into that trap with my HT Godfather, just getting the head, hands and gear cost me more than the boxed figure would have! I spread the cost, but, I was shocked when I found out my total spend.
Adeno wrote:Very educational and useful, thanks!
Peaches wrote:I honestly wouldn't have known how important it was to heat the head, I really appreciate this tutorial because I see this in my future Thanks @GubernatorFan
teamweapon wrote:this was helpful in my first de-necking! especially the tip of filling the head with sticky sponge THANKS!!!!
Aria wrote:My bank account will not be thanking you, but I am.
skywalkersaga wrote:Ahhh, brilliantly done! Thanks so much for taking the plunge and trying this out. As always, excellent photos, easy to understand directions, and delightful humour. This is the tutorial I’ve been waiting for! :’D I also appreciate how you cleverly avoided the mechno arm situation in that final pose.
Stryker2011 wrote:Nicely done on the Anakin head. Having the pieces be separate, though glued together, makes the job that much easier.
ironman1188 wrote:Have you ever denecked a head where the head and hair was all one piece?
GubernatorFan wrote:ironman1188 wrote:Have you ever denecked a head where the head and hair was all one piece?
Yes, all the time. Look at the very first example. But I suspect you mean where there is long sculpted hair that covers the normal cut line at the back of the neck and an integral neck all parts of a single continuous sculpt. That I generally try to avoid, but it is doable -- especially if we are talking PVC rather than resin (that is just too messy and hazardous to one's health). I can't think of specific heads where I have done it, but the the front part works the same as above. The back part, on the outside, trace the hairline (where it meets the neck) with the cut, then whittle/dremel away the interior a bit (for any protruding hair you only really need the outside/easily visible surface), and paint over it as needed, just in case something shows.
ironman1188 wrote:Thanks! I may be getting "adventurous" this weekend!
Chip wrote:Superb tutorial , very confidently done , and well explained . I don`t think I would be brave enough to do it personally , but you never know and it`s great to have such a good guide to follow if I ever did .
Stryker2011 wrote:Chip wrote:Superb tutorial , very confidently done , and well explained . I don`t think I would be brave enough to do it personally , but you never know and it`s great to have such a good guide to follow if I ever did .
Get ahold of a cheap head sculpt with a neck for practice. I think you’ll find once you do it, it’s easier than you might think, as long as you keep heating the head up. Do it once, and then suddenly modding head sculpts in general doesn’t seem so terrifying anymore. Same with adding real hair; it’s a messy, ad time consuming process, but it gets easier the more you do it.
Chip wrote:Superb tutorial , very confidently done , and well explained . I don`t think I would be brave enough to do it personally , but you never know and it`s great to have such a good guide to follow if I ever did .
Chip wrote:I had ago .
I am fairly happy how it turned out too . This was my first attempt , I just threw caution to the wind and went for it . This is a Dragon head onto a Coomodel body . I did have spares of this head so it wouldn`t of been a total loss . But it went o.k , and not as hard as I thought . It`s not perfect , but I can live with it . At least you know your time and shared techniques are helping us out Ian . Thank You .
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