Greetings dear friends,
Let's start with a post apocalyptic, dystopic, British anthem.
Sorry.
Well, greetings!
Since I experimented with shell hats, I had the idea to create an 'Atlantic' character with mutant shell equipment. The idea was a culture looking like a mix of some of postapocalyptic Europe's 'main players'. To remind you, there are:
Mediterrans - maritime, shell/cone/crab based equipment, fishers and hunters
Cargo States - medieval/feudal vibe with some 'modern' old world military equipment and trinkets, Monotheistic Mammameri Religion
People of the forests - Hunter-gatherers 'primitive tools', leather, fur, stone, paganism, shamans
The inhabitants of the British Isles have to be different and unique compared to the ordinary continent, so the borders between the established archetypes/concepts are blurring more here. I think the different pockets of survivors connected earlier and developed differently compared to the continent.
So my first idea was a diving suit with shell armor.
I got a Robert DeNiro head and a frogman suit some time ago, had an old diving suit in mind with a coney shell hat. It took form when I got a big donation of Irish shells from my brother for Christmas.
So, for no particular reason, I felt the need to shoot and post this British Isle figure just today in his messy unfinished state, not knowing what the future will bring.
Also, here is some nice Auld Lang Syne for no particular reason at all. And to heal you from the Egyptian Army's interpretation of 'God save the Queen'
Shaheen is a man from everywhere - while his mother is a trader from the Cargo city state of Lehavre on the continent, his father owns a seafood joint in Soufhamptúnn, probably the largest Cargo-Kingdom of the Isles.
His dad is also a descendant from the Isles' forestfolks and the Western Shoremen, brought together by the river people.
The love-hate relationship between Lehavre and Soufhamptúnn is complicated. Just like the one of his parents.
As you can see, I want to combine modern looking equipment with those oversized shells, opposed to the more 'natural' looking Mediterrans or the more 'traditionally postapocalyptic' Cargonites.
Reminds me of a dystopic heat engineer.
It was some work filing down the shell into a ring. Placeholder plastic 'glass' wa inserted. Should I make a grid, like with old timey diving suits?
Seafaring has never been easy, but as the water is teeming with sea creatures mutated for hundreds of years by forced evolution, it's a very risky business. Even the ports aren't save. It doesn't take much effort of the big king crabs to crack the hulls of docked ships. And heavy snails attaching themselves to the hulls can sink ships easily.
Since he was a little boy, Shaheen wanted to be one of the shell knights, divers who protect the ports and the Channel. And he became one.
But it didn't turn out to be as glorious as his young mind expected - it is a hard, messy, nasty job. Dangers and surprises await around every corner, or under the muddy sand. They patrol the watery grounds by foot, held down by weights, to kill the critters crawling there.
Loss of life is high and only the best get old in this job.
Well, that's it for now. Much love and special greetings to all you beautiful inhabitants of the Real-life British Isles on this forum!
...for no particular reason, of course.
Let's start with a post apocalyptic, dystopic, British anthem.
Sorry.
Well, greetings!
Since I experimented with shell hats, I had the idea to create an 'Atlantic' character with mutant shell equipment. The idea was a culture looking like a mix of some of postapocalyptic Europe's 'main players'. To remind you, there are:
Mediterrans - maritime, shell/cone/crab based equipment, fishers and hunters
Cargo States - medieval/feudal vibe with some 'modern' old world military equipment and trinkets, Monotheistic Mammameri Religion
People of the forests - Hunter-gatherers 'primitive tools', leather, fur, stone, paganism, shamans
The inhabitants of the British Isles have to be different and unique compared to the ordinary continent, so the borders between the established archetypes/concepts are blurring more here. I think the different pockets of survivors connected earlier and developed differently compared to the continent.
So my first idea was a diving suit with shell armor.
I got a Robert DeNiro head and a frogman suit some time ago, had an old diving suit in mind with a coney shell hat. It took form when I got a big donation of Irish shells from my brother for Christmas.
So, for no particular reason, I felt the need to shoot and post this British Isle figure just today in his messy unfinished state, not knowing what the future will bring.
Also, here is some nice Auld Lang Syne for no particular reason at all. And to heal you from the Egyptian Army's interpretation of 'God save the Queen'
Shaheen is a man from everywhere - while his mother is a trader from the Cargo city state of Lehavre on the continent, his father owns a seafood joint in Soufhamptúnn, probably the largest Cargo-Kingdom of the Isles.
His dad is also a descendant from the Isles' forestfolks and the Western Shoremen, brought together by the river people.
The love-hate relationship between Lehavre and Soufhamptúnn is complicated. Just like the one of his parents.
As you can see, I want to combine modern looking equipment with those oversized shells, opposed to the more 'natural' looking Mediterrans or the more 'traditionally postapocalyptic' Cargonites.
Reminds me of a dystopic heat engineer.
It was some work filing down the shell into a ring. Placeholder plastic 'glass' wa inserted. Should I make a grid, like with old timey diving suits?
Seafaring has never been easy, but as the water is teeming with sea creatures mutated for hundreds of years by forced evolution, it's a very risky business. Even the ports aren't save. It doesn't take much effort of the big king crabs to crack the hulls of docked ships. And heavy snails attaching themselves to the hulls can sink ships easily.
Since he was a little boy, Shaheen wanted to be one of the shell knights, divers who protect the ports and the Channel. And he became one.
But it didn't turn out to be as glorious as his young mind expected - it is a hard, messy, nasty job. Dangers and surprises await around every corner, or under the muddy sand. They patrol the watery grounds by foot, held down by weights, to kill the critters crawling there.
Loss of life is high and only the best get old in this job.
Well, that's it for now. Much love and special greetings to all you beautiful inhabitants of the Real-life British Isles on this forum!
...for no particular reason, of course.