Escape from Tarkov is a multiplayer first-person shooter video game in development by Battlestate Games for Windows. The game is set in the fictional Norvinsk region, where a war is taking place between two private military companies (United Security "USEC" and the Battle Encounter Assault Regiment "BEAR"). Players join matches called "raids" in which they fight other players for loot and aim to survive and escape; dying results in the loss of all items the player used and found during that raid with few exceptions.
Setting
Escape from Tarkov is set in the fictional city of Tarkov, the capital of the Norvinsk Special Economic Zone in Northwestern Russia between the years 2015 and 2026. Political scandals and collapse of corporations have resulted in the social breakdown of Tarkov and warring factions have turned the city into a shell of itself with sections of the city being under control of aggressive locals called "scavs".
Factions
There are two PMC factions for players to choose in the game: United Security (USEC), a Western-based company hired by a corporation known as TerraGroup to cover up the company's illegal activities, and BEAR, a company created by the Russian government to investigate these activities. Each faction has its own gameplay advantages as well as unique cosmetics. For example, USEC-based players are specialized in Western or NATO-based firearms, while BEAR-players specialize in Russian firearms.
The primary opposing, playable NPC faction is the Scavs, which are aggressive locals of Tarkov that are hostile to both BEAR and USEC. There are Normal Scavs (scavengers), Cultists, Scav Raiders, Rogues, and Scav Bosses. Normal Scavs have low tier gear and weapons, and are the primary AI opponent and playable on a cooldown timer. Cultists, Scav Raiders, and Bosses have better equipment than Normal Scavs, each having a different artificial intelligence behavior and each specializing in a specific location in Tarkov. The Rogues are a group of ex-USEC PMC operatives who have decided to band together to control the water treatment plant on the Lighthouse map. Scav Raiders are a group of ex USECs and BEARs who banded together, they spawn on the maps Reserve and Labs when extractions are switched on. They can have high tier gear and modded weapons. Cultists only spawn at night time on the maps Woods and Shoreline, and can have good gear and weapons and can also spawn high-tier keys in their pockets.
The Great Shaggy's insights
As a former DayZ player, I made the jump over to EFT relatively late into the closed alpha version of the game at the start of the Pandemic. Since then, I've played it on and off for nearly the past two years. I love the hardcore, hyper-realistic concept that the creators were aiming for, yet the never-ending tension when in a Raid knowing one false step or mistake could cost you dearly was nerve wrecking and a great example of futility and frustration. No matter how much you learn or got better in the game, someone and something was always there to knock you down a few pegs and bruise your ego. Henceforth the 'on-and-off' comment where the game literally drove me away from months at a time only to be suck back in after the next wipe or update.
I was shocked last year when I saw that VeryCool was going to release the Scav Raider Boss 'Killa' so that in turn cause me to dive into the parts bin and see what I could come up with. Those that know me know that when I plan to do one figure, I end up doing multiple from any given game series. So, this is a continuation threat to showcase my builds from the game. I also tend to add a bit of back story to each and create some of my own takes to the lore that Battlegames hasn't addressed yet.
First post will come up in the reply.
Enjoy.