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Visisonor-induced visions

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151Visisonor-induced visions  - Page 7 Empty Re: Visisonor-induced visions Wed Nov 01, 2023 7:46 am

Diana


Nice wardrobe and beautiful shot! Also of the TM02. Smile

152Visisonor-induced visions  - Page 7 Empty Re: Visisonor-induced visions Wed Nov 01, 2023 1:17 pm

Visisonor


Thanks!
The wardrobe is (again) by Extreme Sets.
Already used it in my current story.
I don't have a permanent "room" scene so I build it up each time I need it, but this way I can't have too many details. So having at least some furniture makes it a bit more realistic.

153Visisonor-induced visions  - Page 7 Empty Re: Visisonor-induced visions Wed Nov 01, 2023 1:58 pm

GubernatorFan


Founding Father
Visisonor wrote:Thanks!
The wardrobe is (again) by Extreme Sets.
Already used it in my current story.
I don't have a permanent "room" scene so I build it up each time I need it, but this way I can't have too many details. So having at least some furniture makes it a bit more realistic.
Very true. Though there is a lot of dollhouse furniture and accessories suitable for 1:12 scale, which allows you to amass a number of pieces to amplify your civilian scenes. Less so for the more futuristic and tech-related stuff, of course.

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154Visisonor-induced visions  - Page 7 Empty Re: Visisonor-induced visions Sat Nov 11, 2023 5:19 pm

Visisonor


Hibernation pod

Another recent acquisition: "Magic Tribal Hibernation Chamber" by MS GENERAL.
Visisonor-induced visions  - Page 7 Cnr_6644

Apparently they make 1/10 scale model kits of anime girls in crazy futuristic armors.
This hibernation pod is also 1/10 scale, but it works quite well with my 1/12 scale figures:
Visisonor-induced visions  - Page 7 Cnr_6645

Features light-up function with four colors (red, green, blue and white, though white has some blueish hue)
Visisonor-induced visions  - Page 7 Cnr_6647 Visisonor-induced visions  - Page 7 Cnr_6646
Visisonor-induced visions  - Page 7 Cnr_6648 Visisonor-induced visions  - Page 7 Cnr_6649

The terminal/console is also part of the package, though it's labeled as preorder bonus - so it might not be always included (which is unfortunate because it's interesting in it's own right).

As is common with model kits, it comes with decals which need to be applied during or after assembly. Above photos don't have them yet, the following photos do:

Visisonor-induced visions  - Page 7 Cnr_6733 Visisonor-induced visions  - Page 7 Cnr_6731 Visisonor-induced visions  - Page 7 Cnr_6732

Visisonor-induced visions  - Page 7 Cnr_6735
Visisonor-induced visions  - Page 7 Cnr_6734

Overall, I like it quite a lot. But I'm not sure I can finagle it into my setting: it's not technologically advanced enough to feature accelerated healing in bacta tank style or long-distance space travel with hibernation.

155Visisonor-induced visions  - Page 7 Empty Re: Visisonor-induced visions Sat Nov 11, 2023 7:01 pm

Valiarde

Valiarde
Super cool. I always wanted something like this in 1/6 for a reasonable price.

Fits in your world quiet nicely.


_________________
The knight is darkest just before the dawn.

156Visisonor-induced visions  - Page 7 Empty Re: Visisonor-induced visions Sun Nov 12, 2023 2:25 am

BAMComix

BAMComix
That looks awesome!

157Visisonor-induced visions  - Page 7 Empty Re: Visisonor-induced visions Sun Nov 12, 2023 9:36 pm

Visisonor

Visisonor
BAMComix wrote:That looks awesome!
Thanks!

Valiarde wrote:I always wanted something like this in 1/6
The closest thing I've seen is the MT005 Honeycomb. The walls can be made from plastic bottles I guess.

158Visisonor-induced visions  - Page 7 Empty Re: Visisonor-induced visions Mon Nov 13, 2023 12:42 am

GubernatorFan

GubernatorFan
Founding Father
I agree, very cool unit, I'm sure it will come in handy.


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159Visisonor-induced visions  - Page 7 Empty Re: Visisonor-induced visions Mon Nov 13, 2023 7:01 am

Diana

Diana
This reminds me of the movie Reminiscence, which I watched last night. I'm getting ideas for making this kind of tank myself. Only I have no use for it since I'm not telling a story like that and it wouldn't display well on my high hanging shelf. Laughing

160Visisonor-induced visions  - Page 7 Empty Re: Visisonor-induced visions Tue Nov 14, 2023 8:22 am

Visisonor

Visisonor
Diana wrote:Reminiscence
Thanks, I should watch it.

161Visisonor-induced visions  - Page 7 Empty Re: Visisonor-induced visions Sun Nov 26, 2023 4:27 pm

Visisonor

Visisonor
Villa tribute

What if a character did not have enough screentime and is already taken out of a story?
Visisonor-induced visions  - Page 7 Cnr_6736

I can't bring Villa back in a straight way. So what's left are flashbacks and dreams.
Visisonor-induced visions  - Page 7 Cnr_6737

Visisonor-induced visions  - Page 7 Cnr_6739

Visisonor-induced visions  - Page 7 Cnr_6738

Maybe I'll use some of these shots, or something similar, in a sequel.
Visisonor-induced visions  - Page 7 Cnr_6740

162Visisonor-induced visions  - Page 7 Empty Re: Visisonor-induced visions Sun Nov 26, 2023 4:31 pm

GubernatorFan

GubernatorFan
Founding Father
Nice... but there is always the potential for clones or lookalike hybrids. Smile


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163Visisonor-induced visions  - Page 7 Empty Re: Visisonor-induced visions Sun Nov 26, 2023 4:42 pm

Visisonor

Visisonor
GubernatorFan wrote:Nice... but there is always the potential for clones or lookalike hybrids. Smile
Thanks.
I was expecting this suggestion. It won't be her (no continuity of personality, no preserved memories - this would way too scientifically advanced for my setting).
Plus there is already an identical-looking character (modulo subtleties which may be figments of my imagination) in the story, bringing in more will be an overuse.

164Visisonor-induced visions  - Page 7 Empty Re: Visisonor-induced visions Mon Nov 27, 2023 8:53 am

Diana

Diana
Beautiful shots! That last one with the red lighting is spectacular!

And, well... looking forward to flash backs or maybe a prequel? The sisters together are kinda cool. But a sequel would miss out on most of the other characters for the sake of one, so the math doesn't add up. Laughing

165Visisonor-induced visions  - Page 7 Empty Re: Visisonor-induced visions Mon Nov 27, 2023 10:26 am

Valiarde

Valiarde
Really like the third and the last one with the red light! It is a bit like se is saying good bye again Crying or Very sad
Hopefully that is not HELL behind the door.


_________________
The knight is darkest just before the dawn.

166Visisonor-induced visions  - Page 7 Empty Re: Visisonor-induced visions Mon Nov 27, 2023 4:40 pm

Visisonor

Visisonor
Thanks!

Diana wrote:looking forward to flash backs or maybe a prequel?
The story I am currently working on is a prequel (but focused on another character). Once it's done, I'll most likely proceed to a sequel (have some ideas, even if still vague).

Valiarde wrote:saying good bye again Crying or Very sad
This is exactly the meaning I wanted to express in that shot!
(and it's not hell, just a danger she won't come back from  Sad)

167Visisonor-induced visions  - Page 7 Empty Re: Visisonor-induced visions Tue Nov 28, 2023 2:33 am

BAMComix

BAMComix
Really great pics!

168Visisonor-induced visions  - Page 7 Empty Re: Visisonor-induced visions Sun Dec 10, 2023 11:04 pm

Visisonor

Visisonor
BAMComix wrote:Really great pics!
Thanks!

Sunglasses

Ever since getting a 1/12 scale version of Villa I've been on a passive lookout for glasses and goggles for that scale.
The DamToys goggles sort of work with her, but they are too small - the crack in the middle is visible even on the first photos with them.

But it wasn't always on top of my mind, so I've missed some obvious choices until it was too late to find them parted-out.
PCTOYS Smith:

Visisonor-induced visions  - Page 7 Cnr_6741

They work pretty well, and fit Leliana (Imperial Guardian head) too:
Visisonor-induced visions  - Page 7 Cnr_6742

Apparently my Smith's glasses are scratched. Well, what did he expect, fighting Neo all the time.
And speaking of Neo, his glasses work for her too:
Visisonor-induced visions  - Page 7 Cnr_6743
Hiya, fellas.

But not for Villa, they were too small for her. As were Trinity's glasses.

But then I stumbled upon Delta Force Sergeant by Crazy Figure and his protective glasses with red lenses - and size-wise, they look better on my female figures than they look on him (I don't have the figure, just the glasses, so 'm judging by promo pics):
Visisonor-induced visions  - Page 7 Cnr_6917
Visisonor-induced visions  - Page 7 Cnr_6918
Visisonor-induced visions  - Page 7 Cnr_6916

Though not as great on TBL heads (Purgatori didn't let Leliana try them on this time, but the overall impression is similar):
Visisonor-induced visions  - Page 7 Cnr_6919
Mmm, red

I've ordered some more unbranded sunglasses from eBay, maybe I'll equip my whole crew if they fit...

169Visisonor-induced visions  - Page 7 Empty Re: Visisonor-induced visions Mon Dec 11, 2023 2:25 am

BAMComix

BAMComix
Very cool.

170Visisonor-induced visions  - Page 7 Empty Re: Visisonor-induced visions Mon Dec 11, 2023 2:37 am

GubernatorFan

GubernatorFan
Founding Father
Every secret agent (or not so secret agent) should have cool shades, and now your ladies get to rock them. I'm actually behind on female sunglasses...


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171Visisonor-induced visions  - Page 7 Empty Re: Visisonor-induced visions Mon Dec 11, 2023 5:47 am

Ephiane

Ephiane
This is all very impressive and it is looking at your pictures that made me want to do something on a 1:12 scale. Thank you for showing me. Great Work !

172Visisonor-induced visions  - Page 7 Empty Re: Visisonor-induced visions Mon Dec 11, 2023 6:14 am

Diana

Diana
Wow! Thank you for documenting your discoveries. They look great! Smile

173Visisonor-induced visions  - Page 7 Empty Re: Visisonor-induced visions Mon Dec 11, 2023 4:33 pm

Visisonor

Visisonor
Thanks, everyone Smile

I am also quite behind on the subject of shades. Neo and Smith won't surrender theirs, so I have just this one pair with red lenses for all the rest.

174Visisonor-induced visions  - Page 7 Empty Re: Visisonor-induced visions Wed Dec 13, 2023 10:00 pm

Visisonor

Visisonor
She's gotta be larger than life
Visisonor-induced visions  - Page 7 Cnr_6921

So now it's official. I had some stuff in sixth scale before, but with the head and body I now have an actual figure. My first 1/6 scale figure and third figure of Kate.

First impression of the body is similar to what I felt with T01. Kind of alien and requires getting used to, I feel that poses I manage to achieve are stiff and unnatural. But articulation is better: the bicep swivel is sorely missing from the 1/12 scale version (though I have some questions about the range, I'll ask them in Q&A thread). Extra articulation at the wrist is great too.

I've got some clothes in advance too. Above is the BOX Studio sports clothes, with the intention to recreate what I call the "sparring outfit".
Plus something more minimalistic
less safe for work:

I've also managed to stain left relaxed hand with a ribbon I usually use for wristbands. The smaller ones never stained anything, even black ones, but this larger ribbon did. I feel betrayed (by a ribbon, yes). Ordered some loose hands, including one VSToys set, which I wanted to do anyway.

And speaking of accessories,
Visisonor-induced visions  - Page 7 Cnr_6924
I'm not a fashion model, you know. Gimme some guns!

The sniper rifle is already on the way. I'll try to 3D-print a Colt M1911, and even if I'm not satisfied, there are many options to order. She also needs boots, but - priorities...

175Visisonor-induced visions  - Page 7 Empty Re: Visisonor-induced visions Wed Dec 13, 2023 10:32 pm

GubernatorFan

GubernatorFan
Founding Father
Looks nice in sixth scale. I can imagine it will come in handy for some close up shots of your character.  What body is this?


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176Visisonor-induced visions  - Page 7 Empty Re: Visisonor-induced visions Wed Dec 13, 2023 11:11 pm

Visisonor

Visisonor
S22A. The one which is the most similar to T01A - though it's rather the other way around, I know Smile

177Visisonor-induced visions  - Page 7 Empty Re: Visisonor-induced visions Thu Dec 14, 2023 1:43 am

GubernatorFan

GubernatorFan
Founding Father
Visisonor wrote:S22A. The one which is the most similar to T01A - though it's rather the other way around, I know Smile
Thanks for figuring it out.


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178Visisonor-induced visions  - Page 7 Empty Re: Visisonor-induced visions Thu Dec 14, 2023 3:58 am

Valiarde

Valiarde
I think the idea to have the same charakter in two sizes is pretty cool.

Thanks for showing



Are you going deeper into 1/6 or just that?


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The knight is darkest just before the dawn.

179Visisonor-induced visions  - Page 7 Empty Re: Visisonor-induced visions Thu Dec 14, 2023 9:06 am

Visisonor

Visisonor
Valiarde wrote:the idea to have the same charakter in two sizes is pretty cool
Thanks. I don't, strictly speaking, need to have her in two sizes. And I wouldn't even do it if the 1/12 scale body had upper arm articulation. But with the ways things are, I wanted to give larger body a try.

Valiarde wrote:Are you going deeper into 1/6 or just that?
I don't intend to get deeper, but I also plan to have a representation of one of the sisters (Villa or Vera; well, one figure can represent both of them) featured in the Diary.

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